Gnome

Gnomes are a curious and creative race, renown for their ingenuity and inventions. They are known to have active and wild imaginations, their dreams frantic and their emotions quick and explosive. Gnomes are typically quite nomadic due to their wanderlust, though they often find union with the dwarves and take residence in their keeps, it is also not unheard of to find gnomes around human settlements.

Features
Ability Score Increase: Your Intelligence score increases by 2.

Age: Gnomes mature at the same rate as humans, and most are expected to settle into adult life around the age of 40. They can live to 350 years on average, but it's not too uncommon for them to reach 500 years of age.

Size: Gnomes are between 3 and 4 feet tall and weigh around 40 pounds. Your size is Small.

Speed: Your base walking speed is 25 feet.

Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saves against magic.

Languages: You can read, speak, and write Common and Gnomish.

Forest Gnome
Not all gnomes take refuge in the society of others, and Forest Gnomes are this type of gnome. They find their home in the wilds, groves and forests of the world. They make skilled hunters, and have an affinity for nature that their cousins do not.

Ability Score Increase: Your Dexterity score increases by 1.

Natural Illusionist: You know the Minor Illusion cantrip. Intelligence is your spellcasting modifier for it.

Speak with Small Beasts: Through sound and gestures, you may communicate simple ideas with Small or smaller beasts.

Rock Gnome
The most common type of gnome, the Rock Gnome are the mad scientists and imaginative creators among their kind. These are the types of gnomes that most commonly take refuge in other communities, bringing their inventions and contraptions with them.

Ability Score Increase: Your Constitution score increases by 1.

Artificer's Lore: Rock Gnomes have innate knowledge and affinity for technology and alchemical, and you may get special checks / options available to you from the DM in regards to this.

Tinker: You have proficiency with artisan tools (tinker's tools) and can create small clockwork devices to assist you - consult your DM about this.

Svirfneblin
Svirfneblin, or Deep Gnomes, were once the outcasts of gnomish society. Similar to Rock Gnomes, they had a cunning flair for invention and magics, and when presented with dark offerings of unspeakable knowledge and power, they accepted. This is what branded them, sent them to the depths below in exile as vile temptation came at the cost of lives and more. Centuries have passed since then, and whilst still regarded with scrutiny, the Svirfneblin have made a presence upon the surface again.

Ability Score Increase: Your Dexterity score increases by 1.

Superior Darkvision: Your darkvision has a radius of 120 feet.

Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Stone Camouflage: You have advantage on Stealth checks to hide in rocky terrain.