Half-Elf

Half-Elves are the outsiders of both human and elven society, it is not impossible for them to find a place to call home but such is often very difficult for this half-breed. Having mostly human features allows them more courtesy in the human-dominated regions than they would otherwise get as an elf, but they may be held to a level of scrutiny if their heritage is revealed - conversely, they may be more accepted in elven culture than humans, but they are still met with suspicion.

Features
Ability Score Increase: Your Charisma score increases by 2, and two other ability scores of your choice each increase by 1.

Age: Half-elves age at much the same rate as humans, reaching adulthood at the age of 20. They live much longer than humans, however, often exceeding 180 years.

Size: Half-elves are more or less the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Darkvision: Thanks to your elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Languages: You can read, speak, and write Common, Elven, and one language of your choice.

Choose a single racial trait below to denote your heritage.

Half-Elf Versatility
Heritage: General, any half-elf make take this trait

You gain proficiency in two skills of your choice.

Elf Weapon Training
Heritage: High Elf or Wood Elf

You have proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip
Heritage: High Elf

You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Fleet Of Foot
Heritage: Wood Elf

Your base walking speed increases to 35 feet.

Mask Of The Wild
Heritage: Wood Elf

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Dark Elf Magic
Heritage: Dark Elf

You know the Dancing Lights cantrip. When you reach 3rd level, you can cast Faerie Fire once, and it recharges after a long rest. When you reach 5th level, you can cast Darkness once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells.

Swim Speed
Heritage: Sea (Aquatic) Elf

You have a swimming speed of 30 feet.