Human

Humans are by far the most numerous and unsurprisingly most dominant within Velathir. They can be expected in any corner of the world, and consequently are most varied in their cultures, beliefs, personalities and creeds.

Features
Age: Humans reach adulthood in their late teens and live less than a century.

Size: Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed: Your base walking speed is 30 feet.

Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Choose one of the following variants below to denote your lineage.

Outlander
Humans that come from outside Velathir belong to this category. How they arrived to this mysterious land remains a riddle unanswered, and what they know of the Old World is but a blur, a long forgotten memory.

Ability Score Increase: Two different ability scores of your choice increase by 1.

Skills: You gain proficiency in one skill of your choice.

Feat: You gain a Feat of your choice.

Savingardian
Savingard is the northern-most region with the coldest of winters and bloodiest of histories. Once tribesmen of Skvarrige, they defected from their savage brethren in the First Sovereign War to become one of the three kingdoms that now dominate the east. Whilst they have adopted more civilised means than their former brothers, Savingard tradition remains just as brutal and unforgiving as it once was.

Ability Score Increase: Your Strength score increases by 2, and another score of your choice increases by 1.

Iron Will: You gain +2 against fear-related saving throws.

Northern Hardiness: You have advantage against cold spells and cold-based effects.

Also grants access to Savingardian lineage feats.

Calredian
Founded in the First Sovereign War, The kingdom of Calredia is most renown for its ingenuity, its inventions and its progressive and diverse culture. Out of the three kingdoms, it boasts the most advanced technology and siege weaponry - and most recently, the discovery of gunpowder and firearms. This has left an ongoing cultural divide within Calredia, as the archaic traditions of platemail and sword begin to be forsaken in favour of saber and flintlock.

Ability Score Increase: Your Charisma score increases by 2, and another score of your choice increases by 1.

Calredian Training: You may become proficient in any two weapons from this list - longsword, longbow, rapier, greatsword, halberd, personal firearms.

Cunning Intuition: You gain a +1 to initiative.

Also grants access to Calredian lineage feats.

Vespurran
The kingdom of Vespar is ruled in an iron grip between the wizards of the Red Academy and the notorious religious zealots of the Ashen Order. After the desolation of the Second Sovereign War, Vespar now remains as a desert with a similar scorching climate, thought to be impossible in the northern realms. Vespar has the greatest arcane libraries, some of the grandest cathedrals (notably all belonging to the Ashen Order) and perhaps the most exotic culture of three kingdoms.

Ability Score Increase: Your Intelligence score increases by 2, and another score of your choice increases by 1.

Educated: You may choose proficiency in Arcana, History or Religion and one other skill of your choosing.

Fiery Soul: You have advantage against any fire spells and fire-based effects.

Also grants access to Vespurran lineage feats.

Rivenscrester
West of Calredia is the region of Greater Rivenscrest, or simply Rivenscrest to most. Rivenscrest is mostly plains and rolling hills, with The Vale laying in the middle of its three towns. Rivenscrest is home to many beasts and monsters, conversely it holds some of the greatest hunters in the realm. Rivenscrest is a region of great trade, natural resources and opportunity - perhaps the most profitable region due to trade with the three kingdoms, though the culture divide of the aristocracy and peasantry means that this is hardly shared equally.

Ability Score Increase: Your Wisdom score increases by 2, and another score of your choice increases by 1.

Trained Rider: You gain proficiency in Animal Handling and you gain advantage on checks against falling off your mount.

Natural Swindler: You gain advantage on Persuasion checks when attempting to strike a deal or bargain (DM discretion).

Also grants access to Rivencrester lineage feats.