Dhampir

Dhampirs, daywalkers, the accursed - dhampirs are beings between life and darkness. Dhampirs are those who possess vampiric bloodlines, usually the union of a human and a vampire, and inherit the traits of both. They are mainly humanoid in appearance, with similar traits to that of a vampire - pointed ears, sanguine eyes, pale skin. Whilst inheriting unnatural grace and beauty, dhampirs are also tortured with a vampire's bloodlust, and though they can prolong this gnawing hunger longer than others, eventually it must be sated.

Features
Ability Score Increase: Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age: Dhampirs reach maturity at the same age as humans, but their lifespans are much longer. They can live up to 750 years before death finally claims them.

Size: Dhampirs are about as tall as humans but are slighter of build. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Darkvision: Thanks to your undead ancestry, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages: You can speak, read, and write Common.

Dark Thirst: Your fangs are fully functional as a natural weapon, which you can use to make an unarmed strike targeting a willing creature or a creature that’s grappled by you, incapacitated or restrained. The attack counts as a finesse weapon and deals 1 piercing damage plus 1d4 necrotic damage per proficiency modifier. In addition, you regain hit points equal to the necrotic damage dealt if the creature has blood. After five successful bites, you are considered sated and no longer heal from this effect.

Vampiric Allure: You have proficiency in your choice of the Deception, Performance or Persuasion skill.

Vampiric Charm: You can cast the Charm Person spell once with this trait, and you regain the ability to do so after a long rest. Charisma is your spellcasting ability.

Undead Resistance: You have advantage on saving throws against disease, and you have resistance against necrotic damage.