Eldritch Invocations

This is the list of Eldritch Invocations for warlocks - they are ordered alphabetically and by level requirement. Any level requirement means you must possess that amount of warlock levels in order to choose this invocation.

Agonizing Blast
Prerequisites: eldritch blast cantrip

When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Armor of Shadows
You can cast mage armor on yourself at will, without expending a spell slot or material components.

Aspect of the Moon
Prerequisites: Pact of the Tome

You no longer need to sleep and can't be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your grimoire and keeping watch.

Beast Speech
You can cast speak with animals at will, without expending a spell slot.

Beguiling Influence
You gain proficiency in the Deception and Persuasion skills.

Book of Ancient Secrets
Prerequisites: Pact of the Tome

You can now inscribe magical rituals in your grimoire. Choose two 1st-level spells that have the ritual tag from any class's spell list. The spells needn't be from the same spell list. The spells appear in the book and don't count against the number of spells you know. With your grimoire in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.

On your adventures, you can add other ritual spells to your grimoire. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

Devil's Sight
You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Eldritch Sight
You can cast detect magic at will, without expending a spell slot.

Eldritch Spear
Prerequisites: eldritch blast cantrip

When you cast eldritch blast, its range is 300 feet.

Eyes of the Rune Keeper
You can read all writing.

Fiendish Vigor
You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.

Gaze of Two Minds
You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.

Gift of the Ever-Living Ones
Prerequisites: Pact of the Chain

Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.

Grasp of Hadar
Prerequisites: eldritch blast cantrip

Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.

Improved Pact Weapon
Prerequisites: Pact of the Blade

You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.

In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.

Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.

Lance of Lethargy
Prerequisites: eldritch blast cantrip

Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet until the end of your next turn.

Mask of Many Faces
You can cast disguise self at will, without expending a spell slot.

Misty Visions
You can cast silent image at will, without expending a spell slot or material components.

Repelling Blast
Prerequisites: eldritch blast cantrip

When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.

Thief of Five Fates
You can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest.

Voice of the Chain Master
Prerequisites: Pact of the Chain

You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.

Cloak of Flies
As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you're incapacitated or you dismiss it as a bonus action.

The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage).

Once you use this invocation, you can't use it again until you finish a short or long rest.

Eldritch Smite
Prerequisites: Pact of the Blade

Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.

Gift of the Depths
You can breathe underwater, and you gain a swimming speed equal to your walking speed.

You can also cast water breathing once without expending a spell slot. You regain the ability to do so when you finish a long rest.

Maddening Hex
Prerequisites: hex spell or a warlock feature that curses

As a bonus action, you cause a psychic disturbance around the target cursed by your hex spell or by a warlock feature of yours, such as Hexblade's Curse or Sign of Ill Omen. When you do so, you deal psychic damage to the cursed target and each creature of your choice that you can see within 5 feet of it. The psychic damage equals your Charisma modifier (minimum of 1 damage). To use this invocation, you must be able to see the cursed target, and it must be within 30 feet of you.

Mire the Mind
You can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest.

One with Shadows
When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.

Sign of Ill Omen
You can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest.

Thirsting Blade
Prerequisites: Pact of the Blade

You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.

Tomb of Levistus
As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts.

Once you use this invocation, you can't use it again until you finish a short or long rest.

Bewitching Whispers
You can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.

Dreadful Word
You can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest.

Ghostly Gaze
As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don't already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images.

Once you use this invocation, you can't use it again until you finish a short or long rest.

Relentless Hex
Prerequisites: hex spell or a warlock feature that curses

Your curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the target cursed by your hex spell or by a warlock feature of yours, such as Hexblade's Curse or Sign of Ill Omen. To teleport in this way, you must be able to see the cursed target.

Sculptor of Flesh
You can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.

Trickster's Escape
You can cast freedom of movement once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest.

Ascendant Step
You can cast levitate on yourself at will, without expending a spell slot or material components.

Minions of Chaos
You can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest.

Otherworldly Leap
You can cast jump on yourself at will, without expending a spell slot or material components.

Whispers of the Grave
You can cast speak with dead at will, without expending a spell slot.

Lifedrinker
Prerequisites: Pact of the Blade

When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum of 1).

Chains of Carceri
Prerequisites: Pact of the Chain

You can cast hold monster at will - targeting a celestial, fiend, or elemental - without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.

Master of Myriad Forms
You can cast alter self at will, without expending a spell slot.

Shroud of Shadow
You can cast invisibility at will, without expending a spell slot.

Visions of Distant Realms
You can cast arcane eye at will, without expending a spell slot.

Witch Sight
You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.