Genasi

The Axis of Creation is where the elemental dominions are held - fire, earth, air and water. Though these realms are often volatile and completely inhospitable to mortals, the realm of men however are not so inhospitable to the genies and elemental spirits. In the rare union of one such elemental being and a humanoid, this ancestry can lead to a Genasi through the generations - mortal beings infused with the essence of a certain element.

Features
Ability Score Increase: Your Constitution score increases by 2.

Age: Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.

Size: Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Languages: You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.

Air Genasi
Air Genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps.

Ability Score Increase: Your Dexterity score increases by 1.

Unending Breath: You can hold your breath indefinitely while you’re not incapacitated.

Mingle with the Wind: You can cast the Levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

Earth Genasi
Earth Genasi typically have craggy, stone-like skin. Hair akin to gravel, and voices of shifting rock. They are often stoic, patient, evaluating every option slowly and articulating every detail but striking with heart and certainty once their course is decided, with the strength of boulders and more.

Ability Score Increase: Your Strength score increases by 1.

Earth Walk: You can move across difficult terrain made of earth or stone without expending extra movement.

Merge with Stone: You can cast the Pass without Trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

Fire Genasi
Fire Genasi have burning eyes, fiery hair and a volatile air about them, perhaps even steam radiating off their skin. They are keen, quick-witted but equally impatient, impulsive and explosive. Their prideful and often abrasive nature makes them quick to action, but also gives them a natural confidence.

Ability Score Increase: Your Intelligence score increases by 1.

Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.

Fire Resistance: You have resistance to fire damage.

Reach to the Blaze: You know the Produce Flame cantrip. Once you reach 3rd level, you can cast the Burning Hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Water Genasi
Water Genasi have a look of continual moisture about them, smelling always of fresh rain-water or something like the seas. They have aquatic features normally, blue or greenish skin with traces of water, and eyes dark like the depths of oceans. A water genasi’s hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.

Ability Score Increase: Your Wisdom score increases by 1.

Acid Resistance: You have resistance to acid damage.

Amphibious: You can breathe air and water.

Swim: You have a swimming speed of 30 feet.

Call to the Wave: You know the Shape Water cantrip. When you reach 3rd level, you can cast the Create or Destroy Water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.